Unity Certified Associate - Programmer Exam Voucher

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SKU: UNITY_UCA_P

Prerequisites

·         2-3 semesters of post-secondary Unity classwork or equivalent independent study

·         Experience with a diverse range of Unity projects

·         Importing assets or code, including from the Unity Asset Store or Unity Package Manager, and addressing conflicts that arise as a result

·         Performing debugging of non-complex problems

·         Interpreting pre-existing, well-documented code

·         Integrating and modifying pre-existing well-documented code

·         Building basic scene management, including loading scenes

·         Creating, editing, and using Prefabs 

 

·         Deploying a basic build

Exam details

The exam is based on Unity 2019 LTS 

    What’s on the exam?


    You can expect to see questions covering these tasks:

    Unity Programming
    • Evaluate code for integration into an existing system created/architected by a lead
    • Make decisions required to prototype new concepts
    • Determine code that would accomplish a specified interaction or programming logic
    • Decide how to implement scene management and transitions
    • Apply basic data persistence within a runtime session
    • Given a situation, determine proper usage and application of the Unity API
    • Decide the appropriate properties, scripts, and components of GameObjects for required tasks
    • Apply concepts required to write code with basic inheritance and interfaces
    • Choose the appropriate data structures for a specific situation
    • Choose the appropriate data types for a specific situation
    • Identify the steps required to deploy a basic build
    UI
    • Apply concepts required to lay out a user interface
    • Identify the process required to bind data on the UI to application data
    • Decide how to capture and respond to UI input using the Event System
    • Decide how to create the menu flow in an application state
    Debugging
    • Troubleshoot code that fails to perform as expected
    • Troubleshoot common compilation bugs
    • Troubleshoot runtime exceptions
    • Determine techniques required to refactor and improve code
    • Determine techniques required to profile and debug trivial performance issues
    Asset Management
    • Identify the process required to create a prefab from art and code
    • Identify properties of nested prefabs and prefab variants
    • Identify the primary purposes of version control when working with Unity

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